These are some of the best sequences in the game, with one highlight being a stealth mission through a heavily guarded Empire fort using your newly found greens (sort of like Metal Gear Overlord). At certain points in the game, the overlord will be able to directly possess an underling, giving you the chance to play from a minion's point of view. In fact, variety is one of Overlord II's most redeeming factors. Opportunities to ride don't occur too often in the game, but when they do, it's a welcome change from Overlord II's usual gameplay.Īw, look at the cute little kids. And breaking through a heavily shielded phalanx becomes a breeze when your browns are mounted on their wolves. It's satisfying to see your reds do damaging rolling-strafing runs atop their fire lizards. Three of the four minion types have their own specific beastie they can ride, allowing them to vastly increase their effectiveness and speed. Minions will often stop to pick up booty when there are still plenty of dangerous enemies attacking, and some are prone to aquatic suicide by trying to pick up objects close to water.ĭespite their occasional brain lapses, this time around, your minions are a much more talented bunch and their most important new trait is the ability to ride different mounts. They can, however, still be quite dumb, which means a certain amount of micromanagement from their overlord is in order. For the most part, your minions are dependable creatures who'll find the best path to take or attack the most present danger. It's nothing a little practice won't overcome, however, and you'll soon be sweeping units across the landscape, separating your minions into their respective color groups to take advantage of their unique strengths (and shield their weaknesses), and making them hold strategic checkpoints with ease. Initially, it can be a little intimidating to deploy your minions, and you'll need to be fairly dexterous when manipulating the controller. All of the heavy lifting will be done by your minions, and while you'll be able to get away with sheer force of numbers in many encounters, the toughest battles in Overlord II will require you to think hard about your minion mix and how you deploy them on the battlefield. As overlord, you need this support because-despite your intimidating Sauron-like garb-you're no match solo for more than a few enemies at any one time. You'll be well into the game before you find all four types of minions-the melee-focused browns, the flame-throwing reds, the sneak-attacking greens, and the magic-heavy blues-but when you do, you'll have a formidable miniarmy at your disposal. The minions are a cackling, gleeful lot of destructive slobs who are endearing in their dedication to their master, and it's a joy to watch them attack enemies, harass innocents, and act like general nuisances. It's all harmless fun, and while you will get to kill your fair share of cute animals, your silent, mainly charmless overlord won't really get to do anything too nasty.īecause the main character is so impassive, it's once again up to the minions to carry the charm quotient of the game. Meanwhile, the soldiers act like they stepped straight out of an Asterix comic. The tone of the game is satirical, sharp, and more than a little silly-the elves here are portrayed as hippie environmentalists, the Empire nobles are obese snobs, and the fairies are ridiculously overendowed. The game is set dozens of years after the first game, so you'll have to start your evil dominion from scratch, with the new enemy being the Roman-like Glorious Empire. Though the minions have evolved and you're playing as a brand new overlord this time around, the title character remains as mute and inscrutable as in the original. By clicking 'enter', you agree to GameSpot's
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